TT Isle of Man
By Pierre | 29 Apr 2018
You find yourself hurtling down a road. The only thing stopping you from deathm is if your palm is on the throttle, your fingers and feet on the brakes, your hands on the steering and your body shifting weight. You are the bike, and the bike is you. This is the Isle of Man TT (IoM TT), the video game.
The IoM TT is the famous bike time trail race around the British island the Isle of Man, riderís average speeds are around 125 mph down the streets Ė this is possible as the Isle of Man has no speed limits. Riders are crazy, and the game really shows how mad they are.
The entire IoM TT track is lovingly recreated with a massive amount of detail. In fact, outside of Arma 2, TT IoM has some of the best foliage Iíve seen in games. Overall, the game looks beautiful, with true attention paid to making it look as accurate as possible.
Developed by Kylotonn, who have only ever made one decent motorbike game in the past, are best known for their work on the WRC games. Itís surprising how good IoM TT really is.
Everything from the physics; which goes from feeling like you are driving more on rails if all the assists are on, but as you take assists off, the game gets more and more brutal Ė while it isnít fully accurate, it feels more real than it is and is very approachable. It really shows how unrelenting the IoM TT track is when you ride it with no assists. Alongside this, the sense of speed is something special. While hitting roughly 180mph top speeds, your heart will start pumping and you tense up.
Whatís welcome and what isnít
A welcome addition to TT IoM is the addition of tracks alongside the titular course. You will find yourself in Hertfordshire, or West Sussex countryside, but even in Wales racing around freight containers. However, while these other tracks are amazing to have, they pale in comparison to the main IoM track -- they just feel rather lifeless next to it. Then we come to the AI, and how much of a godsend the staggered start with the IoM TT is. The AI are functional, as they go around a track. They feel more like racing games of the past, where all they do is follow the track. They donít attack, put pressure or defend against you. They donít react at all. If you are next to them, they will crash into you. It will often cause you to crash, rather than the AI Ė which is another issue with the AI, where they feel glued to the road.
Then we come to the career mode, which might as well not be there. All of this puts a massive black mark on an otherwise amazing game. The core of the game is something special, with the Isle of Man TT track having the best representation in gaming to date. With the feeling of the bike, to the sensation of speed, the sounds of the engines, and the multiple classes of bike Ė with super sport and superbikes (sidecars are coming in a free patch) there isnít a massive amount, but itís enough Ė TT IoM has the heart and the passion at its core.
However, itís surrounded by something which is lacklustre and disappointing.
The sense of speed is incredible.
The attention to detail is as good as ever.
The game has a lot of heart, and passion.
The physics is accessible, but also deep enough.
The AI is lackluster, and just a bit rubbish.
Career mode might as well not be there.
A shell of a game, but with a core made of hearts.
Welcome extra tracks = lifeless next to main track